It was good, it has potential to be even better.
I liked it, the defence side of the gameplay was a bit wobbly I thought, but apart from that it was cool. You should really implement more into this game aside from meaningless saber battles one after the other. There should be more of a story, it could be serious, or you could just make plain fun out of the Star Wars franchise whilst making a solid game. The tutorial was cool, destroying the orbs and blocking bullets was something I definitely missed from the game. If you've ever played "Ronin-Spirit of the Sword", on here it's definitely worth checking out for some ideas, and then you can implement your own gameplay into it, possibly some new features. For example, progressing through levels, choosing different paths toward completing the game, with different outcomes, using the force (if you want to call it the force that is) and learning new skills. These little things add up to a solid game. And don't feel restricted by the gameplay either, it doesn't all have to be swordplay. Think like (for lack of a better example), Crash Bandicoot, one level is standard jumping of penguins or whatever and then the next you're riding a polar bear, then the next you're getting chased by a giant polar bear. You need diversity or it will get boring. I'm gonna end here because I've lost the plot of what I'm talking about. I hope you can find some useful shit in there man. Later.